Supermarket SimulatorSupermarket Simulatorwiki
In-game picture of customers paying at the checkout counters from Supermarket Simulator, used to illustrate The line icons the game draws.
Picture taken from the game to identify this item; it remains the property of the developer or the person who uploaded it, and is credited in the picture sources.

Interface · Supermarket Simulator · read from a local copy

The line icons the game draws

The build names line icons in families of its own: shopping, tool, weather, arrow, gesture, game and common sets among them.

Supermarket Simulator draws an icon set of its own: line icons sorted into shopping, tool, weather, arrow, gesture, game and common families, numbered per family, with app icons beside them.

What the game establishes

In play

Supermarket Simulator draws an icon set of its own rather than borrowing one. The build names line icons in families, a shopping set, a tool set, a weather set, an arrow set, a gesture set, a game set and a common set among them, so a screen can say something without writing it out.

The icons are drawn as line art. Each one is an outline on a transparent ground rather than a filled picture, which is why the set reads the same on a dark panel as on a light one and why the same drawing can stand in for a label at very small sizes.

Some of them show a plain object. One shopping icon is a trolley, one tool icon is a bin and one weather icon is a water drop, so a player who has seen the screen once can recognise the mark without reading it.

The icons are numbered rather than named by subject. An arrow family runs through its own numbers and a common family through its own, which is why the set is bigger than the handful of marks a player notices.

App icons are drawn beside the line set. A screen that needs to say which part of the shop a player is looking at can use one of them, so the interface does not have to spell the name out.

That is why the icons are worth knowing about even for a player who never reads a menu: they are the same drawings the game reuses, so a mark learned in one screen shows up again in another without being explained twice.

The set is part of the interface rather than of the shop. Nothing about it changes what a shelf holds or what a customer costs, which is why this entry is filed with the screens rather than with the stock.

What this entry does not tell you: how many icons the set holds in total, which screen each one appears on, or whether every one of them is reachable in play. We have not verified those, so we do not print them.

Related

Version and sources

A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: 1.6.0 (223).