Supermarket SimulatorSupermarket Simulatorwiki
In-game picture from Supermarket Simulator showing a player picking stock up in the freezer aisle, used to illustrate The aim and the settings around it.
Picture taken from the game to identify this item; it remains the property of the developer or the person who uploaded it, and is credited in the picture sources.

Interface · Supermarket Simulator · read from a local copy

The aim and the settings around it

Aiming is its own system, tracked apart from the crosshair.

Aiming in Supermarket Simulator is a system of its own: the game keeps hints that appear while you aim, an aim canvas, a colour preview and a settings menu for it.

What the game establishes

In play

Aiming is its own system. The game keeps an aim of its own apart from the crosshair, which is why what you are pointing at is tracked separately from how you are holding it.

It shows hints. The game has a controller and a display for aim hints, so what you can do at a target is offered rather than left to memory.

The hints are a defined kind. Hints share a common behaviour of their own, which is why new targets can offer hints without each one being wired in by hand.

It has a canvas. The aim is drawn on a canvas of its own, so what you see while aiming is a piece of interface rather than part of the world.

You can set it up. There is a settings menu and a set of aim settings of its own, which is why how aiming behaves is something you can change.

It can be coloured. The game keeps a colour preview for the aim, which is why what you see can be adjusted rather than only switched on.

It also has slots. The game keeps aim slots, which is why the aim can be tied to particular things rather than being one universal marker.

What this entry does not tell you: what each setting does, what the defaults are, or whether aim settings affect anything else. We have not verified those, so we do not print them.

Related

Version and sources

A local copy of the game, read only. Identifiers are listed on the technical reference pages; nothing here is estimated. Documented build: 1.6.0 (223).