Supermarket SimulatorSupermarket Simulatorwiki

Guide

What the tutorial is teaching you

How the tutorial layer in Supermarket Simulator is put together: the scale, the online orders and the shoplifter each have their own lesson, objectives are their own data, and the missions underneath have named kinds.

Applies to

1.6.0 (223), read from the copy of the game this site was built from (see the sources page)

Before you start

Steps

  1. Read the tutorial as a set of lessons rather than one long prompt, because there is a tutorial interface behind it rather than only ad-hoc messages.
    the game carries a tutorial interface rather than only ad-hoc prompts
  2. Watch the scale closely, because it has a tutorial manager of its own with an indicator and a part that positions it.
    the scale has a tutorial manager of its own with an indicator display and a position container
  3. Expect a lesson of its own for online orders, since they are introduced separately.
    online ordering has a tutorial of its own
  4. Expect a lesson for shoplifting as well, and it brings its own customer to act the part.
    shoplifting has a tutorial of its own with a customer made for it
  5. Watch the animation of that lesson, because the shoplifter tutorial listens to events of its own.
    that tutorial has an animation listener of its own
  6. Read what a step is asking before doing it, because tutorial objectives are their own data with a display.
    tutorial objectives are stored as their own data with a display
  7. Do not rush the step: the game checks objectives after a delay rather than instantly.
    the game checks objectives after a delay
  8. Treat a lesson as a mission underneath, because the game carries a mission system with a container and data of its own.
    the game carries a mission system with a container for missions and mission data
  9. Know that a mission can be one task or several, and that the game names kinds of mission.
    a mission can be a single task or several, and missions are grouped by a kind of their own
  10. Expect named missions for particular lessons, such as switching on an online order and a step at the scale.
    there are named missions for an online order and for a step at the scale

Common mistakes

Related entries

Sources

A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.