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Guide

Handing over a job without standing over anyone

Which duties in Supermarket Simulator can be handed over, and what each of them runs behind the scenes, so a worker is given a job rather than a hope.

Applies to

1.6.0 (223), read from the copy of the game this site was built from (see the sources page)

Before you start

Steps

  1. Hand over a duty that exists as a thing rather than asking for help in general.
    cashier duty is tied to items of its own, with a definition behind them
  2. Keep cashier duty and helper duty apart in your head.
    helper duty is tied to helper items rather than to the cashier
  3. Hand over the taking of an order, which is a task of its own.
    taking an order is a task that can be handed to a helper
  4. Remember that serving at the till stays the checkout's own behaviour.
    starting a cashier checkout and finishing it belong to the checkout
  5. Expect restocking to have machinery of its own rather than being generic work.
    restocking staff are run by a manager of their own and a restocker has a definition of its own
  6. Check what state a restocker is in before deciding it is idle.
    a restocker works through states of its own, including one for restocking itself
  7. Know that a clerk is animated by its own controller, so what you see is that job's animation rather than a generic worker.
    a clerk has an animation controller of its own
  8. Remember the ice cream side has its own manager and its own generator settings.
    the ice cream stand has a manager of its own and keeps a set of generator settings

Common mistakes

Related entries

Sources

A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.