
Staff · Supermarket Simulator · read from a local copy
What the game keeps about an employee
The game keeps employee data of its own.
Staff in Supermarket Simulator are records rather than scenery: the game keeps employee data, a definition for a cashier of its own, a separate janitor role, interaction text, and animation controllers for the roles that need them.
What the game establishes
- The game keeps employee data of its own. (checked against the game's own files)
- Interacting with an employee uses text kept for that purpose. (checked against the game's own files)
- A cashier has a definition of its own. (checked against the game's own files)
- The janitor is a role of its own. (checked against the game's own files)
- A helper role can carry an animation controller of its own. (checked against the game's own files)
- The game keeps a container for employee identifiers. (checked against the game's own files)
- The restockers are shipped in further variants of their own, including a woman restocker and their avatars. (checked against the game's own files)
In play
An employee is a record before it is a person in the shop. The game keeps employee data of its own, which is why a hire survives a reload and why the same role can be filled again without being rebuilt.
Not every role is the same kind of thing. A cashier has a definition of its own, so the game can describe what a cashier is and what a cashier does rather than treating every helper as one worker.
The janitor is kept apart. There is a janitor of its own rather than a cleaning flag on a general employee, which is why cleaning is a role the game can hire for instead of a job anyone does.
Helpers have animation of their own. The roles that work with their hands carry animation controllers of their own, so a helper doing a specific job moves like that job rather than like a generic worker.
Interaction has its own text. Talking to an employee uses text the game keeps for that purpose, which is why what you say to a worker is a separate thing from what the game does with them.
Employees are identified as well as described. The game keeps a container for employee identifiers, which is why a worker can be referred to by an id rather than by whichever model is standing in front of you.
What this entry does not tell you: what any role costs, how quickly one works, or how many a shop may hire. We have not verified those numbers, so we do not print them.
Related
StaffWho keeps the shop cleanThere is a cleaning worker with an item of their own.
CheckoutCheckout and cashiersA checkout can be operated by a hired cashier.
CustomersCustomers and helpersCustomers are generated by the game.Version and sources
A local copy of the game, read only. Identifiers are listed on the technical reference pages; nothing here is estimated. Documented build: 1.6.0 (223).