Supermarket SimulatorSupermarket Simulatorwiki
In-game picture of Employee from Supermarket Simulator, used to illustrate What the game keeps about an employee.
Picture taken from the game to identify this item; it remains the property of the developer or the person who uploaded it, and is credited in the picture sources.

Staff · Supermarket Simulator · read from a local copy

What the game keeps about an employee

The game keeps employee data of its own.

Staff in Supermarket Simulator are records rather than scenery: the game keeps employee data, a definition for a cashier of its own, a separate janitor role, interaction text, and animation controllers for the roles that need them.

What the game establishes

In play

An employee is a record before it is a person in the shop. The game keeps employee data of its own, which is why a hire survives a reload and why the same role can be filled again without being rebuilt.

Not every role is the same kind of thing. A cashier has a definition of its own, so the game can describe what a cashier is and what a cashier does rather than treating every helper as one worker.

The janitor is kept apart. There is a janitor of its own rather than a cleaning flag on a general employee, which is why cleaning is a role the game can hire for instead of a job anyone does.

Helpers have animation of their own. The roles that work with their hands carry animation controllers of their own, so a helper doing a specific job moves like that job rather than like a generic worker.

Interaction has its own text. Talking to an employee uses text the game keeps for that purpose, which is why what you say to a worker is a separate thing from what the game does with them.

Employees are identified as well as described. The game keeps a container for employee identifiers, which is why a worker can be referred to by an id rather than by whichever model is standing in front of you.

What this entry does not tell you: what any role costs, how quickly one works, or how many a shop may hire. We have not verified those numbers, so we do not print them.

Related

Version and sources

A local copy of the game, read only. Identifiers are listed on the technical reference pages; nothing here is estimated. Documented build: 1.6.0 (223).