Supermarket SimulatorSupermarket Simulatorwiki
In-game picture of a cashier serving a customer at the register from Supermarket Simulator, used to illustrate The machinery behind each job.
Picture taken from the game to identify this item; it remains the property of the developer or the person who uploaded it, and is credited in the picture sources.

Staff · Supermarket Simulator · read from a local copy

The machinery behind each job

Restocking staff are run by a manager of their own.

Each job in Supermarket Simulator has machinery of its own behind it: restocking staff have a manager and a definition, a clerk has an animation controller, and the ice cream stand runs on a manager with settings.

What the game establishes

In play

A job is not one system with a name attached to it. Restocking staff are run by a manager of their own, which is why the game can keep several of them working without handling each one by hand.

A restocker is described before it works. There is a definition of a restocker of its own, so what a restocker is and what it does are kept in one place rather than spread through the shop.

The clerk is animated separately. A clerk carries an animation controller of its own, which is why the till can be staffed by something that moves like a person rather than a fixed model sliding along a rail.

The ice cream stand is its own job. It has a manager of its own, so the counter is run as a system rather than as a set of objects that happen to be next to each other.

A restocker is a machine in states. Its work runs through states of its own, with one for restocking in particular, which is why a worker can be doing one job and then another without being rebuilt.

That stand has settings of its own. There is a set of generator settings for the ice cream side, which is why what the stand produces can be configured rather than being fixed by the model.

What this entry does not tell you: what a worker costs, how quickly one restocks, or how many a shop may hire. We have not verified those numbers, so we do not print them.

Related

Version and sources

A local copy of the game, read only. Identifiers are listed on the technical reference pages; nothing here is estimated. Documented build: 1.6.0 (223).