Supermarket SimulatorSupermarket Simulatorwiki

Guide

How the game shows you yourself

What is driving the body and the view in Supermarket Simulator, so first-person settings are understood rather than guessed at.

Applies to

1.6.0 (223), read from the copy of the game this site was built from (see the sources page)

Before you start

Steps

  1. Expect two controllers rather than one: the first-person view and the player character.
    the game keeps a first-person controller of its own and the player character has a controller of its own
  2. Know that the body is posed rather than animated as one fixed piece.
    an IK handler poses the body rather than playing one fixed animation
  3. Expect the surfaces you wear to be applied by their own controller.
    a skin controller applies the avatar's surfaces
  4. Let the game decide which device you are on, and expect the prompt to follow.
    input devices are handled by a manager of their own, with a kind of key display
  5. Know that blinking is a system rather than a decoration.
    blinking is a system of its own, with a controller, a kind of blink and reasons for one
  6. Change the view in one place, because the camera has its own controller and presets.
    the view is run by a camera controller of its own and camera setups can be kept as presets
  7. Remember there is a camera that is not yours as well.
    there is a free camera of its own, separate from the one the player carries
  8. Expect a camera setting to be announced and answered rather than applied once.
    camera settings are invoked and listened for rather than applied in one place, and the picture is fitted to the screen by a fitter of its own

Common mistakes

Related entries

Sources

A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.