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Guide

Painting the floor and naming the shop

How to change how a shop in Supermarket Simulator looks: the floor is painted with a tool you hold and saved as a surface of its own, and the shop's name is a networked overlay that sizes itself.

Applies to

1.6.0 (223), read from the copy of the game this site was built from (see the sources page)

Before you start

Steps

  1. Treat the shop's floor as work you do in the room rather than a setting you switch.
    the floor is a surface the game keeps and paints, and the work is done with a box you hold
  2. Choose from the floor patterns the game ships rather than expecting a free colour picker.
    floor patterns are stored as their own textures and types
  3. Expect a repaint to replace the floor you had rather than to stack on top of it.
    the game keeps the previous floor as a record of its own
  4. Paint again later without fearing the change is lost overnight.
    the floor and its box are both saved
  5. Look for the shop's name over the shop rather than in a corner of a menu.
    a name is drawn on an overlay of its own
  6. Name the shop knowing everyone in a shared shop reads the same name.
    the customisation behind a name is networked
  7. Type a long name without expecting it to run off the sign.
    a font sizer fits a name to its space, and text can size itself so a translation of another length still fits
  8. Treat tidiness as part of how the shop reads to the game, not only to the eye.
    cleanliness is tracked against the shop's standing

Common mistakes

Related entries

Sources

A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.