Supermarket SimulatorSupermarket Simulatorwiki

Guide

What the cabin tells you

What the inside of a Supermarket Simulator vehicle is made of and what it reports, so a delivery run is driven from the dashboard rather than from guesswork.

Applies to

1.6.0 (223), read from the copy of the game this site was built from (see the sources page)

Before you start

Steps

  1. Treat the dashboard as part of the car rather than as a separate screen.
    the dashboard is an object inside the car rather than a screen of its own
  2. Steer with the vehicle's own steering controls, and expect a limit.
    steering has its own controls, its own wheel element and a steering limit
  3. Read your speed rather than feeling for it.
    the game keeps a speedometer with a current speed and a maximum speed for the vehicle
  4. Use the handbrake as its own control, not as a brake you hold.
    a handbrake is modelled as a control of its own
  5. Act on the low-fuel warning when it comes rather than when the engine stops.
    the game carries a low-fuel warning of its own
  6. Expect the dashboard to have warning icons of its own.
    the game ships its own dashboard warning icons, covering the engine among other things
  7. Know that the car itself is built from named parts, not one model.
    a vehicle has a controller of its own with a separate one for the car, a type, an engine configuration and wheels of its own
  8. Remember the lights are a system rather than a switch.
    there is a lighting component, a kind of light and a controller that drives them

Common mistakes

Related entries

Sources

A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.