Guide
Cutting theft without chasing people
How to use the security equipment in Supermarket Simulator to cut theft, instead of spending the day running after customers.
Applies to
1.6.0 (223), read from the copy of the game this site was built from (see the sources page)
Before you start
- A shop with customers coming through the door
- Money for a camera or a guard
- Somebody watching the shop rather than only the till
Steps
- Fit a camera before buying anything else, because it works while you are at the counter.
the game ships cameras as placed objects with their own interaction - Put the camera where goods leave rather than where they are shelved.
a camera keeps a saved record of where you placed it - Hire a guard when you cannot watch the floor yourself.
the guard has behaviour of his own and patrols rather than standing still - Expect a guard to notice things you are not looking at.
the guard has an antenna with a detection area of its own - Do not treat security as a replacement for watching the warning indicator.
the shoplifter warning is a separate system from the cameras
Common mistakes
- Buying a guard while the goods walk out of an unwatched door.
- Assuming a camera removes the need to watch the warning.
- Fitting a camera and never checking what it actually covers.
Related entries
Running the shopSecurity cameras and guardsThe game ships security cameras you place in the shop.
CustomersShoplifters and the door detectorA shoplifter is its own kind of behaviour in the game.Sources
A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.