Guide
From an empty shop to the first sale
A first-day sequence for Supermarket Simulator that takes the shop from empty shelves to a paying customer, using only behaviour the game defines.
Applies to
1.6.0 (223), read from the copy of the game this site was built from (see the sources page)
Before you start
- A shop with at least one shelf
- Stock in the storage room
- A checkout you can stand at
Steps
- Put stock on one shelf and stand back to watch it.
a shelf refills an empty slot and sells what it holds - Open up and stay at the till for the first customers.
paying is an explicit checkout and payment step - Watch where people walk once they are inside.
customers follow a path and wait in a queue rather than standing where you place them - Tidy up at the end of the day.
cleanliness is tracked against the shop's standing
Common mistakes
- Opening with empty shelves.
- Leaving the till while a queue forms.
- Ignoring mess because it looks harmless.
Related entries
Shelves and stockRestocking shelvesThe game runs an automated restock loop for shelves.
CheckoutCheckout and cashiersA checkout can be operated by a hired cashier.
Running the shopDirt, mess and cleaningDirt is its own object in the game.Sources
A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.