Supermarket SimulatorSupermarket Simulatorwiki

Guide

Reading the game's own objectives

How missions, tasks and achievements are put together in Supermarket Simulator, so the objective you are working on is a structure you can read.

Applies to

1.6.0 (223), read from the copy of the game this site was built from (see the sources page)

Before you start

Steps

  1. Expect objectives to be run by a system and held in a container.
    missions run through a system of their own and are held in a container
  2. Read a mission as a set of tasks rather than one instruction.
    a mission is built out of tasks of its own
  3. Break order work into its three tasks.
    order work is three named tasks: filling, closing and delivering
  4. Look for the task that belongs to the scale.
    the scale has an interaction task of its own
  5. Read the type of a mission before deciding what it wants.
    a mission carries a type of its own
  6. Expect one kind of mission to be measured in steps rather than finished at once.
    one kind of mission is built around steps
  7. Know that a mission can be what switches a feature on.
    there is a mission that activates online orders
  8. Keep achievements apart from missions, because they are counted separately per platform.
    achievements are held in a container of their own and handled separately for the platforms the game ships on

Common mistakes

Related entries

Sources

A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.