Guide
Getting your first licence without running out of cash
How to open up new products without wrecking the shop's cash flow, using the licence, level and credit behaviour the game defines.
Applies to
1.6.0 (223), read from the copy of the game this site was built from (see the sources page)
Before you start
- A shop that already sells something
- Stock in storage
- An idea of your daily takings
Steps
- Unlock the licence before you order the stock it covers.
licences are their own objects, separate from ordering - Check the store level a product needs before planning around it.
a product can carry a required store level - Keep the licence purchase inside money you already have rather than borrowing for it first.
borrowing is a tracked state with repayments of its own - Price the new line before it reaches the shelf.
prices are set through the shop's bulk pricing rather than per shelf item
Common mistakes
- Ordering stock for a product the shop level has not unlocked.
- Borrowing for a licence and then missing a repayment.
- Shelving a new product with no price on it.
Related entries
Upgrades and licencesStore upgrades and licencesLicences are separate objects in the game.
ProductsProducts and what arrives in a deliveryEvery product is identified by its own product id.
ProductsSetting prices in bulkPrices can be set in bulk through a dedicated manager and panel.Sources
A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.