Supermarket SimulatorSupermarket Simulatorwiki

Guide

Making a product line worth displaying

How to choose and place a display in Supermarket Simulator so a product line reads as a line rather than as stock left on a shelf.

Applies to

1.6.0 (223), read from the copy of the game this site was built from (see the sources page)

Before you start

Steps

  1. Decide the display before you decide the stock, because the display is the game's own object.
    displays have a manager, data, subtypes and a definition of their own
  2. Take the colour from the game's set rather than inventing one.
    the colour side has data of its own and a manager of its own
  3. Match the product to a display type rather than assuming every product belongs on one.
    products carry a display type of their own
  4. Remember that a product's identity belongs to the product, not to the shelf.
    each product keeps its own identifier, independent of any shelf
  5. Unload crates knowing they carry their contents with them.
    crates carry product data of their own
  6. Let the layout setting decide where things sit.
    where products sit is decided by a layout setting of its own, and a calculator works out the transform of a displayed product
  7. Expect the picture on the pack to be handled by the game, not by the model.
    there is a manager for product pictures, and a product has a renderable form and a kind of material of its own
  8. Count the line in pairs rather than in ones.
    products are counted as a pair of amounts

Common mistakes

Related entries

Sources

A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.