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Guide

Lighting the shop and the back room

How to light the shop floor and the warehouse in Supermarket Simulator without treating them as one switch, missing the lights that are actually off, or adding power costs you did not plan for.

Applies to

1.6.0 (223), read from the copy of the game this site was built from (see the sources page)

Before you start

Steps

  1. Switch the lights on by pressing the switch rather than looking for a setting somewhere in a menu.
    a light is reached through a switch, with an interaction of its own and a toggle behind it
  2. Treat the shop floor and the back room as two separate jobs, because the game gives each of them its own lights, manager and interaction.
    the two areas have their own lights and interactions
  3. Check whether the storage lights are on before deciding that something is broken.
    the game keeps a flag and a view for whether the storage lights are open
  4. Light the outside of the shop as well as the inside, since the game keeps a spot light for each.
    there are spot lights for inside and for outside
  5. Remember that a light is a thing that draws power rather than a free setting, so adding light is adding to the bill.
    the electrical side of the shop is a kind of object of its own and a light is an object
  6. Use the lighting presets when you want a whole group of lights changed, instead of walking from one to the next.
    lighting has presets of its own
  7. In a shared shop, agree who deals with the back-room lights, because they are kept in step over the network.
    the storage lights have networked forms and a networked interaction
  8. Leave the market's own lighting to the market rather than looking for it among your switches.
    the market has a lights controller of its own
  9. Look at what you spend after changing how much light you run, since power is part of the recurring costs the game tracks.
    recurring expenses are a system of their own, sorted into types

Common mistakes

Related entries

Sources

A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.