Guide
Packing online orders without losing the list
How online orders work in Supermarket Simulator: where an order lives, how it is tracked, what the notebook keeps, and how to use the map and the counter so nothing is packed twice or missed.
Applies to
1.6.0 (223), read from the copy of the game this site was built from (see the sources page)
Before you start
- A shop with online ordering unlocked
- A stocked shop to pick from
- Access to the order notebook and the map
Steps
- Treat an order as a thing of its own rather than a line in a list somewhere, because orders and their data are modelled by the game.
orders and their data are modelled by the game - Know where they are held, because orders sit in a container of their own with a manager over them.
online orders are held together in a container of their own with a manager over them - Expect the order list to have data of its own and a shared form, so an order can be seen by more than one player.
the order list has data of its own and a networked form - Pack for the customer attached to the order rather than for a generic buyer, because an online order has its own customer.
an online order has a customer of its own - Use the map when you are collecting, because an order can put a task on it.
an online order can put a task on the map - Handle the order at the counter rather than by looking for a menu, because there is an interaction for it.
there is an interaction for an online order - In a shared shop, expect that interaction to be shared as well.
the order interaction has a networked version - Read the notebook entry for a product rather than guessing at what the order wants, because the notebook keeps a product entry.
the order notebook keeps an entry for a product - Use the order interface and its document button when you need the details in front of you.
the order interface is its own, with a document button - Remember that what you ship has a price of its own, because boxes carry a market price.
boxes carry a market price of their own
Common mistakes
- Picking from memory instead of reading the notebook entry for the product.
- Packing for a sale at the till when the order belongs to an online customer of its own.
- Forgetting the map task and walking the aisles looking for something already listed.
- In a shared shop, both players packing the same order because neither looked at the shared list.
Related entries
ProductsOnline orders and how they are trackedOnline orders are held together in a container of their own.
ProductsOrders and what you can orderOrders and their data are modelled by the game.
InterfaceThe map and its markersThe game keeps a minimap and a larger map as separate pieces.Sources
A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.