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Guide

Keeping the shop clean without stopping the day

How cleaning works in Supermarket Simulator: dirt as an object with a dirtiness mark, cleaning as a state with its own animations for floors and windows, handing the job to a janitor whose work runs as a routine, and the shop standing that cleanliness feeds into.

Applies to

1.6.0 (223), read from the copy of the game this site was built from (see the sources page)

Before you start

Steps

  1. Clean where the dirt actually is rather than wiping the whole shop evenly.
    dirt is placed as an object of its own in the shop, and the game marks how dirty something is, so the mess has a location
  2. Expect a cleaning job to be something that runs rather than something that happens.
    cleaning carries a tracked state of its own, which is why it can be interrupted and picked up again
  3. Use the right job for the surface.
    mopping and window cleaning each have their own animation event, so a floor and a window are not the same task
  4. Hand the floors over when you cannot keep up with them yourself.
    there is a cleaning worker with a janitor item and a mop of their own, so the job can belong to somebody else
  5. Once a cleaner is hired, leave them to it rather than standing over them.
    the work is carried out by a routine of its own rather than waiting on you
  6. Treat hiring as a step of its own before you expect the shop to get cleaner.
    the people you employ are produced by the game through an employee generator
  7. Expect a janitor to move through states rather than to wander and clean at random.
    the cleaning side carries a state machine and a state interface of its own
  8. Do not leave the mess for later just because it is not a sale.
    cleanliness is tracked against the shop's standing, so how clean the shop is becomes part of how it is judged
  9. In a shared shop, expect one mop to be the mop for everybody.
    the mop has a networked interaction, so cleaning is a shared event rather than a local animation

Common mistakes

Related entries

Sources

A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.