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Guide

Buying a licence and knowing what it unlocks

What a licence actually is in Supermarket Simulator — an item with a tab, a record on each product and a difference between unlocked and active — so a purchase is understood rather than guessed at.

Applies to

1.6.0 (223), read from the copy of the game this site was built from (see the sources page)

Before you start

Steps

  1. Treat a licence as an item you buy rather than as a switch you flip.
    a licence is bought as an item, listed in a tab of its own with an indicator for a purchase
  2. Read the licence tab as a screen with its own layout.
    the licence tab has a layout configuration of its own
  3. Know that the connection runs the other way as well: the product carries the licence, and separately the game describes what a licence unlocks.
    a product carries a licence record and there is separate data describing what a licence unlocks
  4. Keep unlocked and active licences apart in your head.
    unlocked licences and active licences are kept apart, and a set of licence numbers can be disabled
  5. Expect the purchase to be checked rather than simply charged.
    buying a licence is checked, with a store-side handle and a result, and there are add-on licences
  6. Use the icons to scan a long licence list.
    licence icons are kept on sheets grouped by kind and by range of licence numbers

Common mistakes

Related entries

Sources

A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.