Guide
Watching the shop with cameras and guards
How to use the security cameras and the guard in Supermarket Simulator, given that the cameras are objects you place and a manager keeps, and the guard works through patrol, guard and chase states.
Applies to
1.6.0 (223), read from the copy of the game this site was built from (see the sources page)
Before you start
- A shop with goods worth watching
- Money for cameras and a guard
- An idea of where thieves actually go
Steps
- Place cameras as objects rather than hoping a setting covers the shop.
the game ships security cameras you place in the shop - Expect the cameras to be held together in one place.
the shop's cameras are held together by a manager of their own - Remember that a camera keeps a saved record, so where you put it persists.
a camera has an interaction and its own saved record - Let the guard walk the shop: he has patrol, guard and chase states of his own.
a guard patrols through modes and states of its own, including a patrol mode, a guard mode and a chase state - Fit the door detector that goes with the security kit.
the game ships its own icon for the door detector that works with the shop's security
Common mistakes
- Buying cameras and never checking what they actually look at.
- Expecting the guard to chase before a patrol is set up.
- Forgetting that cameras are saved with the shop, so moving one is a job rather than a drag.
Related entries
Running the shopSecurity cameras and guardsThe game ships security cameras you place in the shop.
CustomersShoplifters and the door detectorA shoplifter is its own kind of behaviour in the game.Sources
A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.