Guide
Using the map instead of walking the shop
How the maps work in Supermarket Simulator: the minimap and the larger map as separate pieces, the cursor the larger map tracks, the markers that belong to fixtures, the tooltip, the online-order customer's own target, and pinging a spot for the other players.
Applies to
1.6.0 (223), read from the copy of the game this site was built from (see the sources page)
Before you start
- A shop that is open with something worth finding
- The map opened at least once so you know where it sits
- Another player if you intend to ping something
Steps
- Treat the small map and the large one as two different things.
the game keeps a minimap and a larger map as separate pieces, so the corner of the screen and the map you open are not the same view at two sizes - Use the cursor on the larger map rather than chasing your own position.
the larger map tracks a cursor of its own, so you can look at part of the shop without walking there - Read the markers rather than searching the aisles.
markers are objects of their own, including ones for particular fixtures, so what you own can be shown on the map instead of only found by eye - Hover a marker before you act on it.
the map has a tooltip of its own, so a marker can be identified without leaving the map - In a shared shop, expect one map for everyone.
the minimap is tracked on the network, so a marker one player sees is a marker the crew shares - When an online order arrives, look for its own target before hunting for the customer.
a customer arriving through an online order has a map target of its own rather than using an ordinary one - Ping a spot rather than describing it aloud.
there is a ping marker for pointing something out to another player, so a shelf or a spill can be marked instead of explained - Do not plan the whole shop from the map alone.
the map shows what has markers rather than everything on the floor, so the layout still has to be walked to be judged
Common mistakes
- Treating the minimap as the map and never opening the larger one.
- Searching the shop by eye for things that carry a marker.
- Hunting for an online-order customer without using its map target.
- Describing a location to another player instead of pinging it.
Related entries
InterfaceThe map and its markersThe game keeps a minimap and a larger map as separate pieces.Sources
A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.