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Guide

Running an ice cream stand

How to keep the ice cream stand in Supermarket Simulator stocked and serving: what the game produces for you, what it asks you to do by hand, and why the stand is a station rather than a shelf.

Applies to

1.6.0 (223), read from the copy of the game this site was built from (see the sources page)

Before you start

Steps

  1. Treat the stand as a station of its own rather than as a shelf, because ice cream has its own buckets, cones and interactions.
    ice cream is a system of its own, with buckets and cones as separate pieces
  2. Serve from the cone side rather than the bucket side, since the two are separate objects with their own interactions.
    the cone is its own interactable object beside the bucket
  3. Keep more than one flavour in mind when you stock up, because each flavour is data carrying its own pictures rather than a colour swap.
    flavours are data with their own graphics
  4. Leave time for serving, because scooping is an action with an animation and spoon graphics of its own rather than an instant hand-over.
    scooping has its own animation and spoon graphics
  5. Put the cones where the display can hold them, since cones have a display with slots of their own.
    cones have a display and display slots
  6. Let the stand produce the buckets instead of buying every one by hand, because buckets come from a generator.
    buckets are produced by their own generator
  7. Watch the state of what is on the stand rather than only counting cones, because a bucket carries a status and the stand keeps data of its own.
    a bucket carries a status and the stand has its own data
  8. Check the helper record when you are unsure what the stand accepts, since the game keeps one for it the way it does for its other stations.
    the stand has a helper record of its own

Common mistakes

Related entries

Sources

A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.