Supermarket SimulatorSupermarket Simulatorwiki
In-game picture of File:File:Take money back.png from Supermarket Simulator, used to illustrate The racks the back room uses.
Picture taken from the game to identify this item; it remains the property of the developer or the person who uploaded it, and is credited in the picture sources.

Basics and answers · Supermarket Simulator · read from a local copy

The racks the back room uses

A rack has data of its own.

Storage in Supermarket Simulator is racked rather than piled: the game keeps data for a rack, a further record for the boxes racked on it, and a third for the boxes that stand on their own.

What the game establishes

In play

A rack is a thing in data. The game keeps rack data of its own, which is why a rack can be placed and understood by the shop rather than being a piece of scenery with boxes stacked against it.

Boxes on a rack are recorded separately. There is a record for a racked box of its own, so what is on a rack is known as a relationship between a box and the rack it sits on rather than as a loose object.

Boxes that stand on the floor are recorded too. There is a record for a box on a stand of its own, which is why a box in the back room and a box on a rack are two different things to the game.

Storage as a whole has data. There is storage data of its own, which is where the back room's arrangement is kept rather than being read back off the objects each time.

A rack is defined before it is recorded. There is a definition of a rack of its own, which is why one rack and another can share a shape rather than each being written out separately.

Being racked is a state. A box on a rack is an object of its own and a rack has a state of its own, which is why putting a box away is a change the shop tracks rather than only a movement.

The image beside this entry is the game's own: the artwork it ships for a tall rack of the kind the back room uses, a steel upright with five levels.

What this entry does not tell you: how many racks a back room takes, how much a rack holds, or what either costs. We have not verified those numbers, so we do not print them.

Related

Version and sources

A local copy of the game, read only. Identifiers are listed on the technical reference pages; nothing here is estimated. Documented build: 1.6.0 (223).