Supermarket SimulatorSupermarket Simulatorwiki
In-game picture of Filled shelf storage from Supermarket Simulator, used to illustrate Storage sections and sorting.
Picture taken from the game to identify this item; it remains the property of the developer or the person who uploaded it, and is credited in the picture sources.

Shelves and stock · Supermarket Simulator · read from a local copy

Storage sections and sorting

Storage is built from sections rather than one flat list.

Storage in Supermarket Simulator is not one big cupboard: the game builds it out of sections and individually sortable cells, and the same section idea appears in growth.

What the game establishes

In play

Storage is made of sections rather than a single list, which is why putting something away is a choice of where rather than only what.

Cells inside that storage can be sorted, so the order you keep stock in is something the game lets you decide on purpose.

The same section idea is used elsewhere, including growth, which is why screens in this game tend to be organised the same way.

Sorting is kept as its own state. The game names a sort state and a sort result, which is the vocabulary behind a cell order rather than a fixed arrangement.

What this entry does not tell you: how many cells a shop has or how much each one holds. We have not verified those numbers, so we do not print them.

Related

Version and sources

A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: 1.6.0 (223).