
Shelves and stock · Supermarket Simulator · read from a local copy
Storage sections and sorting
Storage is built from sections rather than one flat list.
Storage in Supermarket Simulator is not one big cupboard: the game builds it out of sections and individually sortable cells, and the same section idea appears in growth.
What the game establishes
- Storage is built from sections rather than one flat list. (checked against the game's own files)
- Storage cells can be sorted. (checked against the game's own files)
- Growth is presented through the same section idea. (checked against the game's own files)
- Sorting is kept as a state of its own with a result. (checked against the game's own files)
- The build names a rack of its own, a material for it and an in-rack amount label. (checked against the game's own files)
- The storage section is an item of its own in the build, with a blueprint beside it. (checked against the game's own files)
- The build names areas of its own as well: a crate area, a fill area, a slider area with its handle, and a text area. (checked against the game's own files)
In play
Storage is made of sections rather than a single list, which is why putting something away is a choice of where rather than only what.
Cells inside that storage can be sorted, so the order you keep stock in is something the game lets you decide on purpose.
The same section idea is used elsewhere, including growth, which is why screens in this game tend to be organised the same way.
Sorting is kept as its own state. The game names a sort state and a sort result, which is the vocabulary behind a cell order rather than a fixed arrangement.
What this entry does not tell you: how many cells a shop has or how much each one holds. We have not verified those numbers, so we do not print them.
Related
Shelves and stockStorage, crates and the storage tabStorage is laid out in sections with a defined arrangement.
Layout and decorationRestock areas and vehiclesThere is a dedicated restock area for boxes.Version and sources
A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: 1.6.0 (223).