
Layout and decoration · Supermarket Simulator · read from a local copy
The meat and dairy section
The section is a fixture of its own, with a base, a collider, a left and a right door and a panel named for it.
Supermarket Simulator ships the chilled section as a fixture of its own: a base with a collider, two doors and a panel, a wall paint, and cheeses, eggs, milk and ham stocked under named brands.
What the game establishes
- The section is a fixture of its own, with a base, a collider, a left and a right door and a panel named for it. (checked against the game's own files)
- A wall paint is named for the section, and a level-of-detail piece carries a second spelling of dairy. (checked against the game's own files)
- Cheese is stocked under named kinds: a Comté, a Gruyère, a Mimolette, a mozzarella, a parmigiano and a parmesan of its own. (checked against the game's own files)
- Eggs are stocked with a bio kind of their own, named on the model and on the carton art. (checked against the game's own files)
- Milk is stocked under a named brand, carried on the model and on the carton's own picture. (checked against the game's own files)
- The meat side is named as well: a ham of its own and a ham pastry beside the cheeses. (checked against the game's own files)
- The section carries an albedo, a normal map and a metallic smoothness map, with a display sheet beside them. (checked against the game's own files)
- The cheese pieces have sheets of their own, a colour, a normal and a second colour sheet among them. (checked against the game's own files)
- Spilled milk has a dirt decal of its own. (checked against the game's own files)
In play
The meat and dairy section is a fixture of its own rather than a shelf with a different label. The base, its collider, a left and a right door and a panel are each named for the section, so what a player places is a display unit built to be walked up to.
It is also painted to match. A wall paint is named for the section, and a level-of-detail piece carries a second spelling of dairy, which is the kind of thing this project reports rather than tidies up on the game's behalf.
The cheese is stocked under named kinds. A Comté, a Gruyère and a Mimolette stand beside a mozzarella, a parmigiano and a parmesan of its own, so the section holds a range rather than one block of cheese.
Eggs are stocked with a bio kind of their own, and the same name is carried on the carton art as well, so the product reads the same on the shelf and on the pack.
Milk is stocked under a named brand. The build carries the brand on the model and on the carton's own picture, which is why a row of milk can be a row of one product rather than several.
The meat side is named as well: a ham of its own and a ham pastry stand beside the cheeses, so the section is not only dairy.
The section carries sheets rather than a plain colour. An albedo, a normal map and a metallic smoothness map are named for it, with a display sheet beside them, and the cheese pieces have sheets of their own. Spilled milk even has a dirt decal of its own, which is why the section can look used.
What this entry does not tell you: what any of these goods costs, how much of it a customer takes, or which of it unlocks at which level. We have not verified those, so we do not print them.
Related
Running the shopFurniture and shop layoutFurniture arrives in a box that has to be handled before the piece can be used.
Running the shopThe fridges and freezersThe chillers are named in sizes: a mini, a medium and a double fridge, and a single, a double and a triple freezer.
InterfaceThe list you buy fromWhat can be bought is kept as sales items with a kind of sale of its own.Version and sources
A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: 1.6.0 (223).