Supermarket SimulatorSupermarket Simulatorwiki
In-game picture of the back room racks filled with stock from Supermarket Simulator, used to illustrate Raising your storage and shop level.
Picture taken from the game to identify this item; it remains the property of the developer or the person who uploaded it, and is credited in the picture sources.

Upgrades and licences · Supermarket Simulator · read from a local copy

Raising your storage and shop level

The shop's level is run by a manager of its own.

Growing the shop in Supermarket Simulator has more than one dial: the game tracks a shop level, a next upgrade level and a storage upgrade level of its own, and marks what you have already bought.

What the game establishes

In play

The shop has a level. The game keeps a manager for it and tracks the level the shop has reached, so growth is a value the game holds rather than a one-off unlock that happens once.

Upgrading is separate from the level you are on. The game keeps an upgrade level and a cost for upgrades apart from the current level, which is why the screen can offer a next step rather than only reporting where you are.

Storage grows on its own track. Storage has its own upgrade level and has to be bought, so more back-room space is a purchase instead of something that arrives with the shop.

The game marks what you already own. There is an indicator for purchases you have made, so a licence or an upgrade already taken is shown as bought rather than left to your memory.

The storage behind the door is a system in its own right, with its own door and its own records, which is why expanding storage changes the back room rather than the shop floor.

What this entry does not tell you: what any upgrade costs, how many levels there are, or what each level unlocks. We have not verified those numbers, so we do not print them.

Related

Version and sources

A local copy of the game, read only. Identifiers are listed on the technical reference pages; nothing here is estimated. Documented build: 1.6.0 (223).