
Upgrades and licences · Supermarket Simulator · read from a local copy
Raising your storage and shop level
The shop's level is run by a manager of its own.
Growing the shop in Supermarket Simulator has more than one dial: the game tracks a shop level, a next upgrade level and a storage upgrade level of its own, and marks what you have already bought.
What the game establishes
- The shop's level is run by a manager of its own. (checked against the game's own files)
- The next upgrade is tracked apart from the current level, together with its cost. (checked against the game's own files)
- Storage has its own upgrade level and must be purchased. (checked against the game's own files)
- The game marks what you have already bought. (checked against the game's own files)
- The storage sections are managed as their own system behind their own door. (checked against the game's own files)
- The build also names a frozen-goods storage unit among the shop's storage, with a lower-detail copy and a colour sheet of its own. (checked against the game's own files)
In play
The shop has a level. The game keeps a manager for it and tracks the level the shop has reached, so growth is a value the game holds rather than a one-off unlock that happens once.
Upgrading is separate from the level you are on. The game keeps an upgrade level and a cost for upgrades apart from the current level, which is why the screen can offer a next step rather than only reporting where you are.
Storage grows on its own track. Storage has its own upgrade level and has to be bought, so more back-room space is a purchase instead of something that arrives with the shop.
The game marks what you already own. There is an indicator for purchases you have made, so a licence or an upgrade already taken is shown as bought rather than left to your memory.
The storage behind the door is a system in its own right, with its own door and its own records, which is why expanding storage changes the back room rather than the shop floor.
What this entry does not tell you: what any upgrade costs, how many levels there are, or what each level unlocks. We have not verified those numbers, so we do not print them.
Related
Upgrades and licencesStore upgrades and licencesLicences are separate objects in the game.
Shelves and stockStorage, crates and the storage tabStorage is laid out in sections with a defined arrangement.Version and sources
A local copy of the game, read only. Identifiers are listed on the technical reference pages; nothing here is estimated. Documented build: 1.6.0 (223).