Supermarket SimulatorSupermarket Simulatorwiki

Glossary of the terms this site uses

No confirmed picture from the game yet. This subject is kept as a note for now: the facts below are verified against the game's own files, but no image has been confirmed for it, so it is not published as a finished entry and is kept out of search engines.

Diagram: a term used on this site is matched to the part of the game it comes from, then used consistently.
Original diagram drawn for this site. It is not a screenshot of the game.

What the game establishes

In play

We keep a small vocabulary. Where the game has its own word for something, this site uses that word rather than inventing a new one, so a name here matches a name you have already seen.

A slot is one position on a shelf or a display, not the shelf itself. The game keeps shelf positions and display positions separately, which is why a shelf can be part full rather than simply stocked or empty.

A rack is what stock is stood on, while a display is a fixture built to show a particular product. They are managed by different parts of the game, which is why this site describes them as different things.

A crate here means a crate you buy, not a storage box. The game treats those as separate objects, so they appear in separate entries rather than being lumped together.

A shop level is how far the shop has grown, and an upgrade is a change you pay for. They are tracked separately, so a shop level and a storage upgrade are not the same thing even though both are about growth.

A payment type is how a customer pays rather than how much they pay, which is why the entries about payments and about prices are different entries.

Where we cannot match a word to one of the game's own, we say so instead of guessing. The technical reference explains how each term was checked for anyone who wants to see the working.

Back to the entities · Technical reference