Supermarket SimulatorSupermarket Simulatorwiki
In-game picture of a shelf aisle stocked with products from Supermarket Simulator, used to illustrate Questions players ask most.
Picture taken from the game to identify this item; it remains the property of the developer or the person who uploaded it, and is credited in the picture sources.

Basics and answers · Supermarket Simulator · read from a local copy

Questions players ask most

You can repaint both the floor and the walls.

Short, checkable answers to the questions this site is asked most about Supermarket Simulator, each one pointing at the entry that explains it in full.

What the game establishes

In play

These are the questions that come up most, answered in a sentence rather than a page. Every answer here is backed by something the game itself defines, and the longer explanation is in the entry named beside it.

On the shop itself: the floor and the walls are both surfaces you can paint, the front entrance has variants of its own, and the computer keeps separate tabs for hiring, for the shop name and doors, and for music.

On customers: they are generated rather than fixed, and theft is a behaviour the game models, with its own warning indicator and a detector at the door.

On money: you can borrow, and repayments are tracked separately from the loan, with their own screen and the option to pay early.

On time: there is a real day cycle with a clock, and ending the day is an action you take rather than something that happens to you.

On stock: a shelf is a set of slots rather than one surface, and crates you buy are a different object from the boxes you store things in.

What this list does not do is guess. If a question needs a number we have not verified, the answer says so instead of inventing one, and the fuller entry repeats that.

Related

Version and sources

A local copy of the game, read only. Every answer is backed by the identifiers listed on the technical reference pages. Documented build: 1.6.0 (223).